Quick and Easy Dungeons using Grids
This one’s quite specific for photoshop, but can be adapted to Gimp (and I’ve added some gimp tips throughout).
It’s a neat tool that often lies buried in Photoshop’s preferences panel that allows you to turn on a grid that you can snap to. This is perfect for quick dungeon floorplans on the fly. Combined with layer effects and blend modes (a future mini-tute) this can give you great looking maps really quickly.
There are a few steps to turning the grid on at the right scale.
• Make sure that you have your image file set the correct scale. Here I’m creating a map at 100 pixels per square, so I set the resolution to 100dpi.
• Open up Preferences and go to the settings for Guides, Grids and Slices. In here set the grid to 1 inch, and add in the number of subdivisions you want. When sticking to drawing features that take up full 5′ squares you can set the subdivisions to 1. If you want to draw some smaller detail, like a 1′ thick wall, then set it to 5 – to get a grid line every foot.
• This should now give you a grid on your map. You can show/hide it with ctrl/cmd + ‘ . You can also toggle the snapto grid behavious using shift + ctrl/cmd + ; This also toggles snapping to guides.
• Note for Gimp Users – there’s a plugin here: [link]
that allows you to create a grid of guides that will do the same job.
• With the snap to grid on, you can create a new layer, and use the rectangular select tool and Fill (option + delete or cmd/ctrl + delete for foreground/background fill) to quickly lay in your dungeon layout.
• Using that as a base, you can use blend modes and layer styles to build a pretty dungeon (or Gimp users can use this plugin: [link]
to generate a pretty dungeon map from their basic layout)
This tip originally appeared on Google+ here: [link]
Previous tips can be found here: [link]